Posts

Recent Progress

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Fossil images on the left and java code on the right Spent an hour or so adding fossil items. These can excavated in outdoor places like the community garden or the garbage dump . There are 67 fossil parts that can be found, all from AC New Leaf. The images used are from AC Happy Home Designer, which were extracted by The Spriters Resource . An unidentified fossil will have its icon appear as item_container_fossil , while identified fossils will have their icons appear as item_bones . Unidentified fossils can be taken to the museum to have them identified.

Video demo 1

I'm still here! Running a blog isn't my top priority, so I haven't been posting. Here's a demo I made: I was hoping to showcase more features but it's a bit difficult to record on Android because users can't record internal audio while recording videos. However, you can navigate through the other blog pages and see some early screen shots of the activities. (This blog is still waaay under-developed. To view the other pages, click on the hamburger button on the top left of the site)

First post!

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I'm still trying to figure out how to make and run a blog. At this point this is just a mess of dev-vomit that I'm just throwing out here 😅 Right now I'm trying to make animations for the player characters and the 6 villagers. Getting the assets is incredibly time consuming-- I'm wondering if I'll even make more villagers. Anyway, here are a few test .gif files to check how well the animation would look in the game. (Not sure why Twiggy looks trippy) The graphical assets were grabbed from  The Spriters Resource . Here's an example sprite sheet from there: